Waitrud Weber’s blog

things and reminders for memories

2019-05-21から1日間の記事一覧

3D: Use not new but malloc for allocation.

3D: Use not new but malloc for allocation if you would like array. And double * is going to be one of your habitats. .\001-display_threeD.cpp 1 :#include 2 :#include 3 :#include 4 : 5 :#include 6 :#include 7 : 8 :#include "array_counter.h"…

3d: : Print Symbols : Screen doesn't work half.

x1 and z2 shares p1. the above is the reason why x1 was not displayed. in windows programming, 1. Use malloc. 2 Keep the memories of 1. 390 ://391 :// lines :392 :// lines_2D :393 :// lines_patches_2D :394 :// lines_patches :395 ://396 :in…