Waitrud Weber’s blog

things and reminders for memories

2021-02-01から1ヶ月間の記事一覧

3d: make-windows: global allocation example.

We still remember that the specification on the C++ is like static memeber can not extern.But once, we might do that. 1. Include class.class-name: 2. Extern an inclusion of double pointer ** of the class: inclusion-name.h extern **class-na…

3d: make-windows: memorization error happened in the part of global allocation itself.

1 display_threeD.h display_threeD.cpp static vLine** lines = nullptr; // axes in the 3-D.static 2 display_threeD.h display_threeD.cpp static vLine** lines_2D = nullptr; // axes on the screen. 3 Compilation Error: 20210228 https://github.co…

3d: make-windows: we can not display the line but print it.

We recognise that we could not display the line on the screen on the way of the below. 1. Put "exit(-1);" just after print of converting a line.2. Take out of the "exit(-1);" and compiled the file. ---002 x, y = 213.666626 , 160.192415003 …

3d: windows-make: which is "screen eye".

We can not print p2 as a pointer but print p1. ---WM_MESSG 004: 20 *(p_evt->uMsg):20 uMsg:20 p_evt->uMsg: 2685344 &uMsg: 2685344fDisplayControls_wmpaint_display_threeD_proc: starts.memorizevPoint starts: 200.000000 200.000000 0.000000 dumm…

3d: windows-make: text file changed, which is a windows matter. : Sliding line ends themselves.

.\winmain_001.cpp Tue Jan 26 11:16:34 2021 ... 462 : case WM_CHAR: 463 : p_evt->Type = WM_CHAR; // 464 : break; 465 : case WM_KEYUP: 466 : p_evt->Type = WM_KEYUP; // 467 : break; 468 : case WM_PAINT: 469 : printf("WM_PAINT 001: %d *(p_evt-…

3d: windows-make: it works well on the simple mode.

Something, we'd rather love to tell is the problem is memorization on the windows thread. It works well actually on the simple mode. Flushing Display: 1 - 2 - 3 - 4 - Compiled: https://github.com/WaitrudWeber/source_zip/blob/master/display…

html: Analyzer: windows-make:

We could limit which the function of Memorization error happened, which is "replace_csv". int main () { int ini = initialize_parse (); //int a = found_enter_003(".\\SANY0208\.MP4"); //int a = found_enter_004(".\\001-20210114-004-C-001\.txt…

html: Analyzer : windows-make: Step back to

We step back to chacking if the function works well or not. 1 2 int checkf_replace () ; qualified: 2/13 3 int checkf_set_csv () ; qualified: 2/14 4 int checkf_print_csv () ; qualified: 2/14 5 1 We could memory csv in the function of checkf…

Analyzer: html: windows-make: the function of copyof has worked well but now we'd rather like to check it.

// alloc's // // char* copyof ( char* str ) { int ac = array_count(str); dummy_allocation = (char*)malloc( sizeof(char) * (ac + 1) ); put_memories( dummy_allocation ); for ( int i=0; i

html: csv: setting error: memorization error:

(20210212)It doesn't work well so that this program stopped in the middle of print memories.We think, that is memorization error. : ---struct_fp.fp |1988074600|get_char ends.i: 52 loop starts. struct_fp.fp |1988074600|get_char starts.struc…

html: windows-make: outline: creating tag on the light way.

1. Create CSV like the below. 1, axes, amazon2, drill, amazon3, hummer, amazon 1-1. Replace $Marker to 1.CSV data in the form file like on the below. $11 $12 $13 $21 $22 $23 $31 $32 $33 *Ajust: *Atouch: Reallocation error 20210210: https:/…

3d: windows-make: Checking 3d-lootin:

Calculation mode is still living.Simply, we can test it. > .\winmain_001.exemain starts.v3dCalculation:: calculation_thread_007 () starts.main ends. 1 - sub-lootin: 2 curve_initialization 2/ 3 * Sun-Microsystems has checked and written spe…

3d: windows-make: Calculation is not wrong.

The most suitable camera angle and calculation is not wrong. ---|0028FAB0|0028FAB4|0028FAB8||1.200000|100.000000|400.000000|1.300000|150.000000|600.000000||0028FAB0|0028FAB4|0028FAB8||0028FAB0|=-0.100000 |0028FAB4|=-50.000000 |0028FAB8|=-2…

3d: windows-make: suitable setting:

The most suitable camera angle.The most suitable camera angle.--- eye->setPoint( 300.0f, 300.0f, -300.0f);---

Analyzer: windows-make: we can cast.

char CodeBlock*[128]; We can't define. char* CodeBlock[128]; is not possible, Next: Print Code itself.

3d: windows-make: Painted small and we check if the reason of it stand or calculation error.

Painted small and we check if the reason of it stand or calculation error. ---get_cooordinate_on_screen ends. 002vLine* to_screen_line( vLine* ll ) ends.void GamePaint_011(HDC hDC, vLine* line ) starts.Draw Line API starts.Draw Line API en…

Analyzer: windows-make: Code Block

We extracted Code-Block well. write_block starts. cstring:131 {{ replace_dummy_ary[ index ] = dummy_ary[i]; index++; } } free( dummy_ary ); dummy_ary = replace_dummy_ary; }| write_block ends. write_block: block-0001-001-01.txt