Waitrud Weber’s blog

things and reminders for memories

2021-08-01から1ヶ月間の記事一覧

3d: windows-make: Calculation on 3D is on the WM_KEYUP and the other cases doesn't matter here.

1 2 8/31 We couldn't print memories but it was O.K. on this test.We couldN7t display the axex but did it well unless we put the print memories lootin. https://github.com/WaitrudWeber/source_zip/blob/master/display-20210831-001.zip 3 9/1 Th…

3d: windows-make: Calculation is mistaken in 3D before converting it in 2D.

lines in 3D is wrong, at least, I could print it. --- execution 001 ---int vCalculation::subtract starts p1|007BA648| p2|007BA630| p3|0028FB50|p1->x 442.474457vCalculation::subtract:111 starts.|0028FB00|0028FB04|0028FB08||442.474457|310.71…

3d: windows-make: WindowsAPI: we can check axex on the 3D as coordinates.

function Approach_vAxex_2D doesn't change when their movement is small.And, we put CheckAxex() after the calculation of axex.But axex is not printed well at any time.So, we think, after converting the axex on the screen, is their calculati…

3d: 3 axex to the point.

In program, there is an inspection itself on the code.On riding machines like a train and an airplane, we must check if the lootin parameters and the results of the calculations and the situations are right or not so that we could shut dow…

C_Analyzer: windows-make: we could think of and assume their lootin is like that.

1. Framework is for c_analyzer.2. The lootin should be for the seperated block.3. In 2, on the below example, after keyword of "include", we can find "\"" and "\"" but their situations are different although they are on the same line. So, …

3d: windows-make: windowsapi; We cleared the test of looting.

The lootin itself is well. download: https://github.com/WaitrudWeber/source_zip/blob/master/display-20210818.zip --- execution 001 ---n-02-03: i 11 line_index = 12 lines_001[11]=|003A9E58|/ lines_001 |003A9D80| lines_0012D[0] =|00000000| /…

3d: windows-make:Which function belongs to the place where we have to clear.

We are going to settle the functions on the table like the below. Table1. Thread work architecture 1 thread type function type file 2 keyup a = spin_screen(); 3d Calculation display_threeD.cpp 3 keyup int b = convert_model_lines_002( (vLin…

3d: windows-make: we cleared the simple test of lootin.

Calculation is set to the base lootin well. --- execution 002 ---...free_point starts. |0003AF30| dummy_vPoint_index|2|free_point ends. |0003AF30| dummy_vPoint_index{1}free_point starts. |0003AEA0| dummy_vPoint_index|1|free_point ends. |00…

3d: windows-make: Before ataching winmm.lib, there is a source code.

I found free_point was an error.We could process the work of the previous error which means recover of it and the test result is O.K. void free_point ( vPoint* p ) { printf("free_point starts. |%p| dummy_vPoint_index|%d|\r\n", p, dummy_vPo…

3d: sound: windows-make: with mmcompilation we can test by use uf debug_console.

It doesn't work well. And we'd rather love to use more "printf" without mmcompilation only for the sound.url: https://waitrudweber.hatenablog.com/entry/2021/08/13/220225download: https://github.com/WaitrudWeber/source_zip/blob/master/displ…

linux: memorization is stable, we can think. threre is no any other way.

#include #include #include "Axex.h" int main () { //x Axex** axex = nullptr; Axex** axex = NULL; axex = (Axex**) malloc (sizeof(Axex*) * 10); for( int i=0; i<10; i++ ) { axex[i] = (Axex*) malloc (sizeof(Axex) * 10); printf("axe[%d]=%d\n", …

sounds: the reason is different but their parameter are as same as each other.

If you have 3 speakers, you use 3 sounds devices.Base wave1 sounds and you should solve wave2 and wave3 as A.I.0 = wave1 + wave2 + wave3 (1) If you'd rather love to multiple wave2*wave3, you would have the elements of i*i confirmed even as…

3d: windows-make: WindowsAPI: memorization well and display of 3 axes.

Buffer indexes are wrong, I'm sorry for that.Anyway, I also change the axes buffer array to the fixed one. 3 axes is displayed well. int nDisplayControls_wmpaint_display_threeD_proc ( HWND hWnd, HDC hDC, PAINTSTRUCT* ps, UINT uMsg, WPARAM …

3d: windows-make: WindowsAPI: memorization well and display of 3 axes.

Memorization is solved if we use the fixed memories array of classes.And something wrong happened as calculation of axes for their display. an axes is wrong displayed. *axex -> axes

3d: windows-make: WindowsAPI: We give up caring of allocation.

On the code:1. if lines[i] is null.*i equals index.And, we are going to use another buffer fixed because we can care of if we know the line after.We put the m_thread_sleep after new allocation and would give it up that allocation.m_thread_…

music: windows-make: we can have more sounds effects amd affections.

Situation: There is a sound in the room. 1. Power1 = b * sine ( a* 2 * PI + t ); If we can have the system of growing parameters which are a, b, t. And for what is your feeling and body. And, If we have two sounds model, we can define the …

music: windows-make: WindowsAPI: buffer is already created.

Situation:1. If we have the other frequent, we can have the tone wave which we set as number(A->B->C->D->E->F->G).2. We'd rather love to create a sine curve or mixing buffer because we've already known and created that base buffer in 1. *1…

3d: windows-make: Compilation with Keyword "new".

Typical pattern, we cannot allocate memories. as a typical pattern, we cannot allocate memories. One of the answers is using "new".The thread doesn't wait for the next line as a process well even in for-loop.--- Execution 001 starts. ---- …

3d: windows-make: WindowsAPI: Bubbling:

We create the bubbling which affects us cool and smooth.(image)