Waitrud Weber’s blog

things and reminders for memories

2021-01-01から1年間の記事一覧

3d: windows-make: Parameters were effected so that memorization were well.

1. Cursol 8.2. Press "u" -> "v". Parameters were changed well.---WM_MESSG 003-02-01: 257 *(p_evt->uMsg):257WM_MESSG 003-03-01: 257 *(p_evt->uMsg):257wCanvasController::WM_KEYUP: 257void wCanvasController::ProcessWmKeyup () starts.wCanvasCo…

3d: windows-make: Skip a way away.

1. Press "l" -> "n","n","n","n","n","n" and "n". Memorization can not keep their values in instance as defined winmain_001.cpp.We could skip this solution, the compiler doesn't allow us the memorization. ---depth=320.001308vPoint* vInterse…

3d: windows-make: memorization error occurs in C++.

Error: memorization and their work. 1. https://github.com/WaitrudWeber/source_zip/blob/master/display-20211222-001-02.zip 2. https://github.com/WaitrudWeber/source_zip/blob/master/display-20211223-001.zip 3. We are supposed to memorize in …

3d: windows-make: Move Operation.

1. Press "l" as an arbitary operation.2. Press "a" to select the point which you'd rather love to move like by use of cursol.3. Press "n" to run "MoveSelectedPoint" for the move operation. is centered is centered. ---int vDisplayController…

3d: windows-make: Our operation is delete.

operation delete 1. Curosol on the 8 Display Object.2. Press the "l" for creation of bones.3. Press the "a" for the choose of any joint as red colour selected.4. You press the "m", so that you could delete the red joint. *

Music: Music Schema is defined.

Table1. Music Schema - wButton wButtonController Windows tread - - button name v: as value v: as value name x - music volume v: as value v: as value name music length like node 128 v: as value v: as value name frequent v: as value v: as va…

Solution:

Solution:// 1: bones -> global points// 2: We create input selected number from wCanvasController// 3: We set call of vDisplayController at the start to wCanvasController.//

CodeAnalyzer: html: The way you are is on English, I like.

Usually, we consider a mode change for the analyzation of html tags all.Because switch case code blocks give us some flexibilities on the coding(*1).// startend 1: <html> alphabet after we found < space after we found < 2: </html> / after we found < 3: …

Tokenizer: windows-make: memorization error:

Error: 11/10 : https://github.com/WaitrudWeber/source_zip/blob/master/replace_20211110-001.zip

Tokenizer: windows-make: memorization error:

We failed to use the function copyof. ---We found the primitive of the all tags in html at .\001-todenko-02.html index: 62 line 0We found the primitive '>' in html at .\001-todenko-02.html index: 62 line 0tag_line:

3d: windows-make: We can draw a snake line.

If you press the "l", create a snake line.You change the cursor to 8 with an arrow up and down and press "a " and can select the Point. With Vector w1 and w2, we calculate dot( w1, w2 ) which is an inner called.If the dot is under 0, we fl…

3d: windows-make: It displayed well the triangles which are going up (rising up).

Triangles It displayed well the triangles which are going up (rising up). And I'm very sorry for the increase of the point of the index which is a code error.

3d: windows-make: Creation of Functions, which is on the vDisplayController now.

List. 3d-Functions - function name date press key 1 int vDisplayController::DisplaytheBox () ; o 10/23 i 2 int vDisplayController::DisplayThreeBoxes () ; o 10/23 j 3boxes: select a point: The controller is well for keyboard operations. We …

Our operation step image is like the below.

Our operation step image is like the below.1. set Cursol1 Point and focus on the Points.2. set Cursol2 Box and focus on the Box image for selecting the Points. 3. set Cursol3 Select and select the Points inside the box.4. set Cursol4 Move …

3d: windows-make: Mixing Window params and 3d-calculatin on the class.

1. 3d-calculation: it doesn't have any set of windows params at all. 2. Required the class: it has the above 1 and a set of windows thread params. * 1. Press "I". 2. Cursol it on the 8 "Display 3D - 3 -". 3. Press "a". box and cursol downl…

3d: windows-make: We reassemble the calculation of the coordinates.

We reassemble the calculation of the coordinates.It worked well and next we can use it for the models. download: https://github.com/WaitrudWeber/source_zip/blob/master/display-20211007.zip int v3dCalculation::calculation_thread_029() { flo…

3d: windows-make: Errors on the table.

- types date 1 https://github.com/WaitrudWeber/source_zip/blob/master/display-20211004-001-03.zip work. 10/5 - 2 - - - 3 https://github.com/WaitrudWeber/source_zip/blob/master/display-20211010-001.zip work 10/10 - 4 https://github.com/Wait…

3d: windows-make: We modified the param as a pointer.

We modified the param as a pointer like the below bold part. All errors relating to this is cased the above. > .\winmain_001.exemain starts.v3dCalculation:: calculation_thread_025 () starts.memorizevPoint starts: -10.000000 10.000000 0.000…

3d: windows-make: Print it well.

We prepare the Function in C++, And can print "HowFarFromEye" well on the layer of v3dCalculation-class ---> .\winmain_001.exemain starts.v3dCalculation:: calculation_thread_024 () starts.memorizevPoint starts: -10.000000 10.000000 0.00000…

3d: windows-make: Their print is wrong.

After setting 320.f to the value, it is not changed. %d is mistaken in print. I'm very sorry for that. Choosing scale function is wrong I'm very for that. And It's going to work well if you modify them( at 29211004 ). int v3dCalculation::c…

3d: windows-make: The allocation in C is not working well now.

We would consider the C++ coding for the screen allocation. - Function name Date BASE allocation 1 int display_threeD_screen_initialize (); 9/30 C new vScreen() 2 int display_threeD_screen_initialize_004 (); 9/30 C new vScreen() 3 C define…

:: the code in the table.

1 2 int display_threeD_screen_initialize () { vPoint* eye = nullptr; printf("display_threeD_screen_initialize:memorized_CurveLines=%d starts.\r\n", memorized_CurveLines ); if ( call_once_display_threeD_initialize == 0 ) { call_once_display…

: :

Codes displayed well, and we are going to consider the layout so that we could use it well.

: :

int display_threeD_screen_initialize () { vPoint* eye = nullptr; printf("display_threeD_screen_initialize:memorized_CurveLines=%d starts.\r\n", memorized_CurveLines ); if ( call_once_display_threeD_initialize == 0 ) { call_once_display_thr…

: :

1 int display_threeD_screen_initialize () { vPoint* eye = nullptr; printf("display_threeD_screen_initialize:memorized_CurveLines=%d starts.\r\n", memorized_CurveLines ); if ( call_once_display_threeD_initialize == 0 ) { call_once_display_t…

::

int display_threeD_screen_initialize () { vPoint* eye = nullptr; printf("display_threeD_screen_initialize:memorized_CurveLines=%d starts.\r\n", memorized_CurveLines ); if ( call_once_display_threeD_initialize == 0 ) { call_once_display_thr…

: :

1

3d: windows-make: The C function memorized the class parameter as new, But the memorization was changed in the function C++ class.

1 The C function memorized the class parameter as new, But the memorization was changed in the function C++ class. 2 int display_threeD_screen_initialize () { vPoint* eye = nullptr; printf("display_threeD_screen_initialize:memorized_CurveL…

3d: windows-make:

- object eye C result - 1 0.0f, 0.0f, -100.0f 1000.0f, 1000.0f, -1000.0f 1038.488770, 699.077576, -1260.701538 -39.086060, 300.325134, 261.239075 2 3 4 5 6 7 *error |0028FD94|0028FD98|0028FD9C||0028FD94|=-1000.000000 |0028FD98|=-1000.00000…

3d: windows-make: intersection is a little blured.

static vPoint p1( 50.0f, 50.0f, -50.0f );---vPoint* vIntersection::Intersect ( vTriangle tri, vPoint eye, vPoint ray ) ends.intersection_001 = p|009BC148|( 999.422607, 999.422607, -999.422607)--- static vPoint p1( -300.0f, -300.0f, -50.0f …