static vPoint p1( 50.0f, 50.0f, -50.0f );
---
vPoint* vIntersection::Intersect ( vTriangle tri, vPoint eye, vPoint ray ) ends.
intersection_001 = p|009BC148|( 999.422607, 999.422607, -999.422607)
---
static vPoint p1( -300.0f, -300.0f, -50.0f );
---
vPoint* vIntersection::Intersect ( vTriangle tri, vPoint eye, vPoint ray ) ends.
intersection_001 = p|009BC0A0|( 999.365662, 999.365662, -999.536438)
*
the intersection would be more left.