We could print it well.
Inclustion is still good.
#define WIN32_LEAN_AND_MEAN #define _WIN32_WINNT 0x501 #include#include #include #include #include #include #include #include #include #include #include #include // #include "array_counter.h" #include "sender.h" #include "Print.h" #include "array_counter.h" #define DEFAULT_BUFLEN 512 #define DEFAULT_PORT "27015" #pragma comment(lib, "Ws2_32.lib") int sender_main_001(int argc, char** argv); int set_sender_default_parameters_001(int* argc, char** argv); /*#include "wTextarea.h" #include "clipboard.h" #include "Print.h" //ADD: 20191228 */ #include "vPoint.h" #include "vLine.h" #include "vTriangle.h" #include "vCalculation.h" /* #include "vCurveCalculation.h" #include "vIntersection.h" #include "vScreen.h" //#include "vLine.h" #include "vCircle.h" #include "vPointStructure.h" #include "vPointLinear.h" #include "display_threeD.h" #include "vCalculation.h" #include "v3dCalculation.h" */ int main( int argc, char** argv ) { printf("main starts.\r\n"); vCalculation* calc_normal = new vCalculation(); vPoint* p1 = new vPoint(0.1f, 0.1f, 0.1f); p1->print(); // v3dCalculation* calc = new v3dCalculation (); // calc->calculation_thread_007(); // calc->calculation_thread_006(); // calc->calculation_thread_005(); // calc->calculation_thread_004(); // calc->calculation_threed_003(); // calc->calculation_threed_002(); // calc->calculation_threed(); // Sleep(3000); log_msg_003("send_main\r\n"); printf("main ends.\r\n"); return 0; }
--- main starts. p( 0.100000, 0.100000, 0.100000) send_main main ends. ---