Waitrud Weber’s blog

things and reminders for memories

3d: WindowsAPI: Windows-make: Visual Studio compilation:

We could print it well.
Inclustion is still good.

#define WIN32_LEAN_AND_MEAN
#define _WIN32_WINNT  0x501

#include 
#include 
#include 
#include 

#include 

#include 
#include 

#include 
#include 
#include 
#include 
#include 

// #include "array_counter.h"
#include "sender.h"
#include "Print.h"
#include "array_counter.h"

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

#pragma comment(lib, "Ws2_32.lib")

int sender_main_001(int argc, char** argv);
int set_sender_default_parameters_001(int* argc, char** argv);

/*#include "wTextarea.h"
#include "clipboard.h"
#include "Print.h"	//ADD: 20191228
*/

#include "vPoint.h"
#include "vLine.h"
#include "vTriangle.h"
#include "vCalculation.h"

/*
#include "vCurveCalculation.h"
#include "vIntersection.h"
#include "vScreen.h"
//#include "vLine.h"
#include "vCircle.h"

#include "vPointStructure.h"
#include "vPointLinear.h"
#include "display_threeD.h"

#include "vCalculation.h"
#include "v3dCalculation.h"
*/


int main( int argc, char** argv ) {
	printf("main starts.\r\n");

    vCalculation* calc_normal = new vCalculation();
    vPoint* p1 = new vPoint(0.1f, 0.1f, 0.1f);
    p1->print();

    //	v3dCalculation* calc = new v3dCalculation ();

//	calc->calculation_thread_007();
//	calc->calculation_thread_006();
//	calc->calculation_thread_005();
//	calc->calculation_thread_004();
//	calc->calculation_threed_003();
//	calc->calculation_threed_002();
//	calc->calculation_threed();

//	Sleep(3000);

    log_msg_003("send_main\r\n");
	printf("main ends.\r\n");
	return 0;
}
---
main starts.
p( 0.100000, 0.100000, 0.100000)
send_main
main ends.
---