Waitrud Weber’s blog

things and reminders for memories

3d: WindowsAPI: Windows-make: How do we face memories problem: Success: Visualstudio:

Anyway, we could compile the C++ files in window-program in Visual Studio comunication 2019:

We could print the print of the base of 3D-Calculation sets:

And, we could print the how much memories by the process if we'd rather love:

 

 

---

(20200519: )
<ItemGroup>
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\array_counter.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\Print.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\sender.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\v3dCalculation.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vCalculation.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vCircle.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vCurveCalculation.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vIntersection.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vLine.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vPoint.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vPointLinear.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vPointStructure.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vScreen.h" />
<ClInclude Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vTriangle.h" />
<ClInclude Include="CG-010.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\array_counter.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\display_threeD.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\Print.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\sender.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\v3dCalculation.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vCalculation.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vCircle.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vCurveCalculation.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vIntersection.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vLine.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vPoint.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vPointLinear.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vPointStructure.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vScreen.cpp" />
<ClCompile Include="..\..\..\..\Documents\source\analyzer\analyzer_20200502\vTriangle.cpp" />
<ClCompile Include="CG-010.cpp" />
</ItemGroup>

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(20200520: )
We could include wKickEventDisplayThreeD and compile it in Visual Studio 2019.

#include <stdio.h>

#include "wKickEvent.h"
#include "wKickEventDisplayThreeD.h"
//#include "wKickEventDisplayThreeD.h"
//#include "wKickEventDisplayThreeD.h"

void wKickEventDisplayThreeD::setPid ( int id ) {
this->pid =id;
}
---