Waitrud Weber’s blog

things and reminders for memories

2020-05-01から1ヶ月間の記事一覧

3d: WindowsAPI: Windows-make: How do we face memories problem: we could display on the screen, ayway:

We ensured the able to display something, in this case, which is copy of button, anyway. --- --- ---

3d: WindowsAPI: Windows-make: How do we face memories problem:

--- --- ---

3d: WindowsAPI: Windows-make: How do we face memories problem: Print massages: DrawTextA: we should use: which ensured ASCII:

Ensured ASCII, we sould use the DrawTextA in Visual Studio 2019. --- /* #pragma region Desktop Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) #define _In_bypassable_reads_or_z_(size) \ _When_(((size) == -1) || (_String_length…

3d: WindowsAPI: Windows-make: How do we face memories problem: convertion of alphabet: First Step: print alhabet literatures:

main.cpp Sun May 31 08:46:22 2020 1 :#include 2 : 3 :int filesize( FILE *fp ) ; 4 : 5 :int main () { 6 : FILE *fp; 7 : int i; 8 : char dummy[256]; 9 : char* filename = ".\\alphabet-001.txt"; 10 : 11 : fp = fopen(filename, "rb"); 12 : int f…

3d: WindowsAPI: Windows-make: How do we face memories problem: we can cast ASCII to LPSTR:

We can cast ASCII to LPSTR: --- --- --- .\wButton.cpp Sat May 30 19:22:12 2020 60 : 61 :int wButton::drawButton( HDC hdc ) { 62 : 63 : RECT rect; 64 : //SetTextColor( hdc, RGB(0 ,0, 255)); 65 : //Rectangle( hdc, rect->left, rect->top, rect…

3d: WindowsAPI: Windows-make: How do we face memories problem: ASCII can't be casted to the LPSTR:

We cast LPSTR buffer to LPWSTR and cannnot cast ASCII to LPSATR: So, we may use wsprintf or like that. --- .\wButton.cpp Sat May 30 15:17:17 2020 78 : 79 : Rectangle( hdc, rect.left, rect.top, rect.right, rect.bottom ); 80 :// DrawText( hd…

3d: WindowsAPI: Windows-make: String problem: All characters were English, so, ASCII: The answer is L + "Const Character":

--- (20200530: ) The answer is L + "Const Character": --- --- --- --- ---

3d: WindowsAPI: Windows-make: How do we face memories problem:

Compiler passs only english messages, which is const char: we could caare about char pointer: .\wButtonController.cpp Wed May 27 20:16:12 2020 1 :// button controler needs the function which changes button cursol. 2 :// that means the cont…

3d: WindowsAPI: Windows-make: String problem: All characters were English, so, ASCII: The answer is L + "Const Character":

BUtton Displayed: Double quatation: Macro --- The answer is L + "Const Character": --- --- All characters were English, so, ASCII: --- .\wButton.cpp Fri May 29 10:35:16 2020 59 : 60 :int wButton::drawButton( HDC hdc ) { 61 : 62 : RECT rect…

3d: WindowsAPI: Windows-make: wButtonController: kickEvent:

(20200525: ).\wButtonController.cpp Mon May 25 17:05:45 2020307 :308 :309 :void wButtonController::kickButtonEvent()310 :{311 : //UNIT umsg;312 : //AryButton[this->CursolNumber]->kickEveentButton(this->kickEveentButtons->hWnd, this->event-…

3d: WindowsAPI: Windows-make: How do we face memories problem: revisement: wButtonController:

--- (20200523: ) wController has paint methods: We could revise the lootin, so that we could kick the lootin: wKickEventDisplayThreeD: Revisement: void wButtonController::ProcessWmPaint () ; ---

3d: WindowsAPI: Windows-make: How do we face memories problem: set event: Frame work:

--- (20200521: )We could compile including KickEvent and set wButton, so that, we could create lots of lootin of Event.We gather displayed-lootin and correct it acurate in architect so that we could easily test and ensured the lootins, bec…

3d: WindowsAPI: Windows-make: How do we face memories problem: Success: Visualstudio:

Anyway, we could compile the C++ files in window-program in Visual Studio comunication 2019: We could print the print of the base of 3D-Calculation sets: And, we could print the how much memories by the process if we'd rather love: --- (20…

3d: WindowsAPI: Windows-make: How do we face memories problem: Linking Problem:

(20200514: ) Linking problem winmain_001.cpp --- Link to WinAPI function and compilation: 1. First we use "printf". --- (20200515: )Normaly, we should create the Project because we we couldn't do that and ...Before we could if we added the…

3d: WindowsAPI: Windows-make: How do we face memories problem: Double Compilation:

(20200510: ) From GNU Project Folder, we could check if GNU cimpilation and Visual Studio Compilation are good or not: Microsoft Project Files: ------ Double Compilation: Which Project we could use:In the same folder: 1. We could use GNU-c…

3d: WindowsAPI: Windows-make: How do we face memories problem: Skip away:

(20200510) We prepared "paintedFlag" For Window Function as Windows-Thread, so, we could use Painting-functiong as a skip which is skipping away. int paintedFlag = 0; // customized from GamePaint_009 // // // // void GamePaint_011(HDC hDC,…

3d: WindowsAPI: Windows-make: How do we face memories problem: Traditional Development: And ... : We'd rather love:

Depending on Any Other Wrok on Other Platform : --- willinglytranslate.blogspot.com ---

3d: WindowsAPI: Windows-make: How do we face memories problem: About Visual Studio:

--- (20200513: Compilation: Proofment: ) --- .\visualMain_002.cpp Wed May 13 21:18:35 2020 1 :#include 2 : 3 :#include "wKickEvent.h" 4 :#include "wKickEventDisplayThreeD.h" 5 : 6 :int main() { 7 : 8 : return 0; 9 :} 10 : 11 : --- (2020051…

3d: WindowsAPI: Windows-make: How do we face memories problem: About Visual Studio

(20200510)We could count the number of memorization, Qualified.Anyway, the Lootin threw out all steps in Visual Studio. (20200509: ) We could include class-vLine and refer: which has Pointter: and has Pointer as Pointer of Pointer: #includ…

3d: WindowsAPI: Windows-make: How do we face memories problem: About Visual Studio: All Vline, we can' t include:

(20200509: ) We created new Function vLine** getCreatedLines(); ---- Plan : 1. Create another Projects. 2. Include vLine and other inclusion it needs. So, we would reasrise the reason we can't include "vLine". -----

3d: WindowsAPI: Windows-make: How do we face memories problem: Print Well: Visual Studio Development:

Checking Memorization, and we could free well next(20200509). willinglytranslate.blogspot.com

3d: WindowsAPI: Windows-make: How do we face memories problem: How much we use memories:

(20200508) How much we use memories: int v3dCalculation::calculation_thread_008() { printf("v3dCalculation:: calculation_thread_008 () starts.\r\n"); calc.Print_Point_Memories(); // Recognision: 20200508: inside display_threeD_screen_initi…

3d: WindowsAPI: Windows-make: How do we face memories problem: Qualified: int display_threeD_screen_initialize_OnRails ()

--- int v3dCalculation::calculation_thread_008() ; // All qualified at 20190627: // // // // int display_threeD_screen_initialize_OnRails () { printf("display_threeD_screen_initialize_OnRails starts\r\n"); vPoint* eye = nullptr; if ( call_…

3d: WindowsAPI: Windows-make: How do we face memories problem: Qualified: curve_initialization () ;

int v3dCalculation::calculation_thread_004 () { printf("v3dCalculation:: calculation_thread_004 () starts.\r\n"); calc.Print_Point_Memories (); curve_initialization () ; calc.Print_Point_Memories (); printf("v3dCalculation:: calculation_th…

3d: WindowsAPI: Windows-make: How do we face memories problem: Qualified: curve_initialization () ;

int v3dCalculation::calculation_thread_004 () { printf("v3dCalculation:: calculation_thread_004 () starts.\r\n"); calc.Print_Point_Memories (); curve_initialization () ; calc.Print_Point_Memories (); printf("v3dCalculation:: calculation_th…

3d: WindowsAPI: Windows-make: How do we face memories problem:

--- v3dCalculation:: calculation_thread_002 () v3dCalculation:: calculation_thread_002 () is Qualified: i: 544 p: 0158B300 i: 545 p: 0158AF80 i: 546 p: 0158B338 i: 547 p: 0158B2C8 i: 548 p: 0158AF10 i: 549 p: 0158B060 i: 550 p: 0158B3E0 i:…

3d: WindowsAPI: Windows-make: How do we face memories problem:

v3dCalculation:: calculation_thread_002 () starts. calculation_thread () 5/5 calculation_thread_002 () Qualified: calculation_thread_003 () 5/6 calculation_thread_004 () Qualified: calculation_thread_005 () calculation_thread_006 () calcul…

3d: WindowsAPI: Windows-make: How do we face memories problem:

(20200505) Through out put memories: We've recognised once, it's not used following logs: > .\CG-001.exe main starts. p( 0.100000, 0.100000, 0.100000) v3dCalculation:: calculation_thread_002 () starts. starts rails_initialization() void vP…

3d: WindowsAPI: Windows-make: How do we face memories problem:

1. Initialize Class-Array:2. Set nullptr to the Class-Array:3. If the Class-Array doesn't have enough space, we reallocate it and to No.2. (*meaning)lesser: greater: other word of scape: // Recreated: 20200218 // Recreated: 20200414 // Mod…

3d: WindowsAPI: Windows-make: Visual Studio compilation:

We could print it well. Inclustion is still good. #define WIN32_LEAN_AND_MEAN #define _WIN32_WINNT 0x501 #include #include #include #include #include #include #include #include #include #include #include #include // #include "array_counter…