Waitrud Weber’s blog

things and reminders for memories

3d

windows-make: 3d: Trace a literature as 180.

We are going to: 1. Trace a literature as 180 on the pixmap. 2. Care about the vPoint as class in C++ and all of codes depend it or C language. struct struct_trace { vPoint candaudae_points; vPoint angle_points; vPoint thick_points; struct…

windows-make: 3d: Linear 0.5 as small should be ...

We are going to draw number as fonts, depending on the reason below. Reanson:Linear for that fexible scale should be calculated. And, that work is very fast if that is small on the display.* - - - - - Normal: - - - margin x 1: - - - Small …

windows-make: cg: pixmap fonts are displayed well or not.

I focused on "320" but the result is "DCA" and broken like slush. And, rect value is right calculated. ...i 498 j 234 <- x 50, y 936 v -50070271i 499 j 234 <- x 51, y 936 v 0i 500 j 234 <- x 52, y 936 v -50070271i 501 j 234 <- x 53, y 936 …

3d: windows-make: jackson structured programming

We settled on the code setson the blelow: Lots of code: 1. bruch_functions_all2. initialize_parameter(); model of cad drawing 1. Circle 2. Parabora parametric3. Scale of models * - - - - - - - - - .\jackson_animation_focus_003.cpp File mod…

3d: windows-make:

* - check_invalidate main check_validate main wTextareaController local wTextarea local - - animation_times_001 - - - - - - wm_paint 0 0 0 0 - - wm_mousemove 0 0 1 - - - setp1: Set params 1 0 0 0 - - step2: BeginPaint - 0 0 0 - - - - - - -…

3d: windows-make: param_synse_003.cpp

* - - - - - - - - - .\param_synse_003.cpp File changed time Wed Mar 08 15:02:47 2023 1 :#include <tchar.h> 2 :#include <windows.h> 3 :#include <windowsx.h> 4 :#include <stdio.h> 5 :#include <stdlib.h> 6 : 7 :// 8 : 9 : 10 :#include "wTextarea.h" 11 :#include "wTextareaController.h" 12 : 13</stdlib.h></stdio.h></windowsx.h></windows.h></tchar.h>…

windows-make: 3d: well and for the operation and we create interface for it.

We settled any boxex which is tidy and well. *Boxex - - - - button1.setButton( 10 , 10 , 100 , 80 ); button2.setButton( 110 , 10 , 100 , 80 ); button3.setButton( 210 , 10 , 100 , 80 ); button4.setButton( 310 , 10 , 100 , 80 ); button5.setB…

windows-make: 3d: We are supposed to prepare wButtonController and settle that information.

*Diagnal - - - - - // Diagnal button1.setButton( 10 , 10 , 100 , 100 ); button2.setButton( 110 , 110 , 100 , 100 ); button3.setButton( 210 , 210 , 100 , 100 ); button4.setButton( 310 , 310 , 100 , 100 ); button5.setButton( 410 , 410 , 100 …

windows-make: 3d: About function entity, which is numbered.

// x(void*) func_entity = NULL;void *func_entity = NULL; - - - - - - - - - - - - - - - - - - - - - - - - - - - - URL:URL: *

3d: windows-make: Memorization error:

We prepared that pixel buffer is and it has a lootin which doesn't work. error: https://github.com/WaitrudWeber/source_zip/blob/master/axex-20230121-001.zip * - - - - 1 int wCanvasController::put_pixel_buffer( int i, int j, unsigned char r…

3d: windows-make: Memorization:

comment:there is a right, so, the below is right. --- execution 001 ---> .\winmain_001.exemain starts.int v3dCalculation::calculation_thread_037() starts.int vDisplayController_002::DisplayAxex () starts.memorizevPoint starts: 1.000000 1.0…

3d: windows-make: Memorization:

comment: After we've already allocated the axex, ... --- execution 001 ---> .\winmain_001.exemain starts.int v3dCalculation::calculation_thread_037() starts.int vDisplayController_002::DisplayAxex () starts.int vAxex_2D::Calculation_Axex_0…

3d: windows-make: for the debug ...

- - - - int vDisplayController_002::DisplayBones_002 (); int vDisplayController_002::DisplayPillar () ; *

3d: windows-make: Creation of some models for the debug.

The lines are created, which might be axex and in 2D. --- executin 001 ---right= p|0044C964|( 0.408248, 0.408248, 0.816497)001 x, y = 568.500427 , 235.911209get_cooordinate_on_screen ends. 001get_cooordinate_on_screen ends. 002 OtherSide=0…

3d: windows-make:

Press 'f' -> 'g'-> 'h' Error: https://github.com/WaitrudWeber/source_zip/blob/master/axex-20221026-001.zip allocation address is not changed, so, we can say that the result is a waste. string 01[0]=|039D3AD0|-80|string 01[1]=|039D3AD1|23|s…

3d: windows-make: malloc as a param is still O.K.

That result is more interesting.We can use a pointer allocation as a param from the sublootin as a returnable value. --- execution 001 ---string[0]=|022B3C38|0|string[1]=|022B3C39|0|string[2]=|022B3C3A|0|string[3]=|022B3C3B|0|string[4]=|02…

3d: windows-make: allocation blocks as float*

the execution is allocation sized 4. --- execution 001 ---|0221DE60||0221DE64||0221DE68||0221DE6C||0221DE70||0221DE74||0221DE78||0221DE7C||0221DE80||0221DE84||0221DE88||0221DE8C||0221DE90||0221DE94||0221DE98|...--- execution 001 --- * int …

3d: windows-make: The way we are.

malloc:int 4 bytes:int* 8 bytes: *(width) x (height) Lesser is well on the memory:On the picture grid, when we puls 1 as (+width) if we use the single array. willinglytranslate.blogspot.com The differnces of Creation of buffer:************…

3d: windows-make: Calculation of the position and Set the eye.

Calculation and Pasted and we can not fee any stress if we paste three codes blocks. 1 - - - 2 case 84: //t printf("p_evt->wParam: %d\ p_evt->lParam: %d\r\n", p_evt->wParam, p_evt->lParam); p_evt->main_mode = 29; p_evt->Keep_Keyup = p_evt-…

3d: windows-make:

On the previous compilation, the resource is going to create its execution well. * 1 https://github.com/WaitrudWeber/source_zip/blob/master/axex-20220622.zip - -

3d: windows-make: We might think, error is included.

*Axex is not prepared, which could be. bones_001 print 7 ends.bones_001 print 8 starts.p|004470E0|( 0.000000, 0.000000, 0.000000)bones_001 print 8 ends.bones_001 print 9 starts.p|004470EC|( 0.000000, 0.000000, 0.000000)bones_001 print 9 en…

3d: windows-make: Filed solution is well or not.

We ussually, think of memoried process is fast more even if we use the file and a file pointer.In tags like html, the between a tag is memoried first, so, we are going to solve it as memoried work. 1. We open a home page by the browser in …

3d: windows-make: Memoried solution is well or not.

1. Memoried slow on the windows OS. 2. Cashed file is well and fast enough. * case - - - 1 3d: windows-make: Filed solution is well or not. - Waitrud Weber’s blog (hatenablog.com) 2 3 4 source code: 1 1 Error: 1 1 1

3d: windows-make: One of wave ways is an Integral.

1 en.wikipedia.org - - 2 3 4 1 - - 2 3 4 -

CodeAnalyzer: Replace: check if it works well or not.

It works well but we care about near the word "ace". * > .\winmain_001.exechar* copyof ( char* str ) starts.array_count 85a_sleep_thread starts.a_sleep_thread ends.dummy_allocation_001 point|00791140|char** put_memories ( char* str ) start…

3d: windows-make: Create Scheme for no mistake by using replace function.

We'd rather love to create useful replace keywords well for our scheme before the coding in windows api and anyother languages. 1 2 3 4 5 6 7 *

3d: windows-make: any other tactics.

* Create Animation_Thread and validate the part of animation. * - check_invalidate check_validate - - - 1 - Animation_Thread 1. Something changed. 2. Draw 1. 3.Sleep(1000);. - 2 WM_KEYUP: main_thread - 3 4 5

3d: windows-make: invalidate after keyup.

After invalidate, it called a main_thread as WM_KEYUP.---p_evt->wParam: 80 p_evt->lParam: -1072103423p_evt->main_mode=25WM_MESSG 003: p_evt 00000019 4046896 (p_evt->main_mode):257 *(p_evt->uMsg):257 uMsg:257 p_evt->uMsg: 2686208 &uMsg: 268…

3d: windows-make: WindowsAPI: Conformation and remove, which is in the same area.

Conformation and remove, which is in the same area. ValidateRect:... validates the client area within a rectangle ... https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-validaterect [in] lpRect... is NULL, the entire cli…

3d: windows-make: WindowsAPI: We can use the Invalidate in the WM_PAINT.

We can use the Invalidate in the WM_PAINT. - call Invalidate flag after invalidate no - - - - WM_PAINT check_invalidate=1; WM_PAINT 1 - WM_KEYUP check_invalidate=1; WM_PAINT 2 - 3 WM_KEYUP check_invalidate=1; WM_PAINT 4 -> WM_PAINT check_i…