The answer is how we might memorize, but only one of reasons.
Use of static memories avoid so many troubles in windows programs and which, ensures a lot of moves and processes not in details.
We'd rather like err_msg_002 customized from err_msg_001. The function which has unlimited params hardly give them the same and typical function.
int Analyzer::parse ( char* filename ) { err_msg_002("Analyzer::parse\r\n" ); return 0; }
wButtonController::WM_PAINT: this->event->main_mode = 3 default: start function: array_count: start function: array_count: start function: array_count: Analyzer::parse