Waitrud Weber’s blog

things and reminders for memories

sounds

sounds: windows-make: Compilation and messages:

If you have winmm.dll and add the option, the compilation is well.But, after the exevution, the process could not print their messages like skip the api waveOutOpen. --- compilation and execution 001 --- > .\a.exemain starts.allocaton well…

windows-make: c++: about new array.

new itself is recognised on windows OS in mingw compilation. > mingw32-c++.exe main.cpp > .\a.exemain starts.main ends. main.cpp Sat Apr 17 13:04:15 2021 1 :#include 2 : 3 :char* m_data = NULL; 4 :int m_bufferSize = 0; 5 :int main() { 6 : …

sounds: windows-make: Freezed in initialization only of the Class SoundEffect.

Their working freezed it in the part of the below code, which might be solved by the way of a memories-allocation. winmain_001.cpp Fri Apr 16 12:32:08 2021 ... 671 : //20210416 672 : printf("initialize of SoundEffect starts.\r\n"); 673 : p…

sounds: windows-make: WAVEHDR

m_data is buffer array and we can use buffer on the windows code. so, we never avoid this way. .\sounds-011.h Tue Apr 06 10:42:14 2021 ... 110 : // Create the wave header for our sound buffer 111 : m_waveHeader.lpData = m_data; 112 : m_wav…

sounds: windows-make: Low Latency Audio

They are written in the microsoft documents. Low Latency Audio : https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/low-latency-audio Low Latency Audio: sample. : https://docs.microsoft.com/ja-jp/windows/win32/multimedia/mci-w…

sounds: windowsapi: basic api in windows.

mciSendCommand can sound wave-files and we can use buffer alternatively for sounds. (20210412) buffer specification is not recognised today at 20210412. .\WindowsProject8.cpp Sat Apr 10 19:56:39 2021 1 :// WindowsProject8.cpp : Defines the…