Waitrud Weber’s blog

things and reminders for memories

3d: WindowsAPI: Windows-make: We can not free memories, obviously:

PointLinear::put_line ENDS.
this->print_lines_num = 6
vPointLinear::generateControls(): ENDS
CurveLines->print_lines_num= 6
void vPointLinear::CurveRevisement () STARTS
int vPointLinear::CurveRevisement:
p1 : |037BDE30|
p2 : |037BE0E8|
p3 : |037BDC20|
p4 : |037BDDD0|
curve_points : |0038BA30|
i= 0/ 5
vCurveCalculation::BattleField: |037BDE30|037BE0E8|037BDC20|037BDDD0|vCurveCalculation::CaluculationStep STARTS.
vCurveCalculation::CaluculationStep ENDS.
p7=p( 33.295441, 11.244169, 19.104500)
p8=p( -16.192818, -11.566299, -34.698898)
curve_point=p( 0.000000, 0.000000, 0.000000)
blend=p( -55.000000, 0.000000, 50.000000)
blend_001=p( -110.000000, 0.000000, 100.000000)
point=p( -110.000000, 0.000000, 100.000000)
t=0.000000 graph=0.000000vCurveCalculation::BattleField: |037BF768|
point |037BE190|
delete |037BE190|
point |037BF720|
point |037BF720|

 

 

 

 

PointLinear::put_line ENDS.
this->print_lines_num = 6
vPointLinear::generateControls(): ENDS
CurveLines->print_lines_num= 6
void vPointLinear::CurveRevisement () STARTS
int vPointLinear::CurveRevisement:
p1 : |037BDE30|
p2 : |037BE0E8|
p3 : |037BDC20|
p4 : |037BDDD0|
curve_points : |0038BA30|
i=  0/  5
vCurveCalculation::BattleField: |037BDE30|037BE0E8|037BDC20|037BDDD0|vCurveCalculation::CaluculationStep STARTS.
vCurveCalculation::CaluculationStep ENDS.
p7=p( 33.295441, 11.244169, 19.104500)
p8=p( -16.192818, -11.566299, -34.698898)
curve_point=p( 0.000000, 0.000000, 0.000000)
blend=p( -55.000000, 0.000000, 50.000000)
blend_001=p( -110.000000, 0.000000, 100.000000)
point=p( -110.000000, 0.000000, 100.000000)
t=0.000000 graph=0.000000vCurveCalculation::BattleField: |037BF768|
point |037BE190|
delete |037BE190|
point |037BF720|
point |037BF720|