Waitrud Weber’s blog

things and reminders for memories

3d: WindowsAPI: Windows-make: How do we face memories problem: Step works: Create assets and set them to C++ codes.

#include 
#include 
#include 
#include 

#include 

#include 
#include 

#include "aarray_counter.h"
#include "wTextarea.h"
#include "clipboard.h"
#include "Print.h"	//ADD: 20191228

#include "vPoint.h"
#include "vLine.h"
#include "vTriangle.h"
#include "vCalculation.h"
#include "vCurveCalculation.h"
#include "vIntersection.h"
#include "vScreen.h"
//#include "vLine.h"
#include "vCircle.h"

#include "vPointStructure.h"
#include "vPointLinear.h"
#include "display_threeD.h"

#include "v3dCalculation.h"

int v3dCalculation::calculation_threed () {
	printf("v3dCalculation:: calculation_threed () starts.\r\n");

	display_threeD_screen_initialize_OnRails () ;

	printf("v3dCalculation:: calculation_threed () ends.\r\n");
	return 1;
}
 Inclustion: display_threeD_screen_initialize_OnRails();
 Ensured: From start to end of the Inclution.