main starts. v3dCalculation:: calculation_thread_006 () starts. memorize_print () starts. memorizevPoint starts: 0.000000 0.000000 0.000000 dummy_vPoint_index 0 dummy_vPoint_max 0 aReuse: 0/8 dummy_vPoint=005110B8 p( 0.000000, 0.000000, 0.000000) memorize_print () ends. i: 0 p: 005110B8 v3dCalculation:: calculation_thread_006 () ends. main ends.
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.\v3dCalculation.cpp Wed Apr 22 21:43:40 2020 94 :int v3dCalculation::calculation_thread_006 () { 95 : printf("v3dCalculation:: calculation_thread_006 () starts.\r\n"); 96 : calc.Print_Point_Memories (); 97 : 98 : memorize_print (); 99 : 100 : calc.Print_Point_Memories (); 101 : printf("v3dCalculation:: calculation_thread_006 () ends.\r\n"); 102 : return 1; 103 :}
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Compiled and Error: 20200423:
https://github.com/WaitrudWeber/source_zip/blob/master/analyzer_20200429-001.zip
Compiled and Error: 20200428:
(20200428: )
After compiled success, the program stopped, which is sure windows thread linked, however main lootin does not use any windows-API.
https://github.com/WaitrudWeber/source_zip/blob/master/analyzer_20200501-001.zip