Waitrud Weber’s blog

things and reminders for memories

3d: WindowsAPI: Windows-make: How do we face memories problem: check if it printed well: Good

main starts.
v3dCalculation:: calculation_thread_006 () starts.
memorize_print () starts.
memorizevPoint starts: 0.000000 0.000000 0.000000 dummy_vPoint_index 0 dummy_vPoint_max 0
aReuse: 0/8 dummy_vPoint=005110B8
p( 0.000000, 0.000000, 0.000000)
memorize_print () ends.
i:   0 p: 005110B8
v3dCalculation:: calculation_thread_006 () ends.
main ends.

---

.\v3dCalculation.cpp  Wed Apr 22 21:43:40 2020

 94 :int v3dCalculation::calculation_thread_006 () {
 95 :	printf("v3dCalculation:: calculation_thread_006 () starts.\r\n");
 96 :	calc.Print_Point_Memories ();
 97 :
 98 :	memorize_print ();
 99 :
100 :	calc.Print_Point_Memories ();
101 :	printf("v3dCalculation:: calculation_thread_006 () ends.\r\n");
102 :	return 1;
103 :}

---

Compiled and Error: 20200423:

https://github.com/WaitrudWeber/source_zip/blob/master/analyzer_20200429-001.zip

Compiled and Error: 20200428:

(20200428: )
After compiled success, the program stopped, which is sure windows thread linked, however main lootin does not use any windows-API.

https://github.com/WaitrudWeber/source_zip/blob/master/analyzer_20200501-001.zip